# INFOB3MIGD2022-Game-Feel
Changelog:
Week 2:
Canvas:
- Add main menu
- Add dynamic pause menu (on focus lost and when pressing [E])
- Add logo
Animator:
- Add main menu animations
- Add dynamic pause menu animations
ParticleMachine:
- Add effect on enemy death
- Change landing effect
Player:
- Change interaction when the player kills an enemy
- Change gravity from 1.5 to 2
- Fix wall collision bug when jumping
General
- I implemented all the feedback from last week:
- Player/Enemy interaction now feels heavy
- Wall collision bug is fixed
- Wanted to make an event for OnEnemyDeath, but couldn't get this to work

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